merits and pitfalls
I’ve found one of the merits of being an artist is being able to work on what you want, when you want.
It is also one of it’s pitfalls, of course.
I have other things I should be working. There are projects which are farther along, which would be even farther along if I just sat down and committed myself to then, but this week I’ve been working on this different thing. I don’t know if it has any commercial appeal, and I don’t know if it will get me anywhere, but I find myself drawn back to it whenever I do sit down to work.
I don’t really even know what it is yet.
I know I’ve made some really cute sprites and they deserve a world to wander around in. I have some ideas about that world, but I don’t know what all these things converging will look like if I put them into a game.
This almost seems like something my brain is doing, despite itself. This is a combination of frightening and exciting for me – the muses seem to be speaking to me for once, which could take me someplace very interesting, but my rational mind tells me they also might just be leading me down a garden path, away from the other, more reliable things I should be working on.
So the one thing I have so far to show for it is these gifs, which I’m quite proud of. A non-crappy walk animation! From me! I really am getting better at animating!
This alone might actually be proof that the muses are being helpful (and not just naughty ). Even if this character never turns into a game, just the fact that I’m getting better at animating is going to make all the games I make better in the long run.
Perhaps therein lies the moral I should take away from my own story…



