kismet all along
I have been mysteriously silent on this here old (ancient by internet standards) blog.
And that is because I was working away on a super secret project that I am incredibly excited to have had the opportunity to work on.
That project was a sequel of sorts to my first game: Kreayshawn: The game.
Now, normally, I’m not one to repeat myself, but Kreayshawn’s (awesome, lovely) people reached out to me, and mentioned the words “Kreayshawn” and “Japan” in the same sentence, and I instantly knew that I needed to make this game happen. It’s kinda been kismet like that all along with me and Kreayshawn.
I’m no Japanophile, but I have a healthy appreciation for Japan’s pop culture and art. I don’t watch much anime, and I don’t listen to J-pop, I don’t understand a lick of Japanese…
But sushi? Studio Ghibli? Junko Mizuno? Harajuku? Sailor Moon? Coincidentally, these are all things that Kreayshawn and I share a love for. I started dreaming of this idealized version of Tokyo, all cherry blossoms and bright colours. Then I placed a magical girl version of Kreayshawn smack dab in the middle of it all.
And out of my fertile imaginings (and, frankly, a lot of research – which you can explore some of on my Pinterest) came a little game that I am super excited to share with you now:
I worked pretty much day and night for the past seven weeks on it (Which is only twice as long as I had to work on my first game, but I’ve also learned a lot since then). I’m going to continue work on it soon making it bigger, broader and bringing it to all kinds of platforms, beyond just flash. I’ve got Kreayshawn and her team behind me, helping me out – and I can’t even describe to you how gratifying that is!
This is kinda just the beginning, guys.



