Kreayshawn: the Game
It’s here, it’s fresh, it’s shiny and it’s got the swag, and it’s pumping out it’s ovaries.
Left and right arrow keys to move
Z to jump
X to shoot
E to exit to world map
R to reset the level
It’s my game at long last! Actually, scratch that: it’s only been a month since I started work on this guys! You’re pretty spoiled getting to play this so soon.
[Edit - 10/10: For a little more context, for the uninitiated, this game was built, by me, inspired by but in no way affiliated with, Kreayshawn. This game was an exercise in learning game design for the Difference Engine Initiative, a new, six-week workshop program run by the Hand Eye Society here in Toronto. The DEI is a program dedicated to encouraging women to get involved in indie game design, in part of a larger movement to help more under-represented groups to have their voices heard in the game design industry.
The game was put together singlehandedly over the course of only about 4 weeks, built using the Stencyl tool for Flash game design. This is my first and so far only experience in game design, behaviours and programming.]
I really hope you like it, or at very least are amused by it.
If you still don’t know who Kreayshawn is, by the way, you should watch her video for “Gucci Gucci” (although, fair warning, you will NOT be able to get it out of your head for about a month afterwards).

