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06

Jan

merits and pitfalls

I’ve found one of the merits of being an artist is being able to work on what you want, when you want.

It is also one of it’s pitfalls, of course.

I have other things I should be working. There are projects which are farther along, which would be even farther along if I just sat down and committed myself to then, but this week I’ve been working on this different thing. I don’t know if it has any commercial appeal, and I don’t know if it will get me anywhere, but I find myself drawn back to it whenever I do sit down to work.

I don’t really even know what it is yet.

I know I’ve made some really cute sprites and they deserve a world to wander around in. I have some ideas about that world, but I don’t know what all these things converging will look like if I put them into a game.

This almost seems like something my brain is doing, despite itself. This is a combination of frightening and exciting for me – the muses seem to be speaking to me for once, which could take me someplace very interesting, but my rational mind tells me they also might just be leading me down a garden path, away from the other, more reliable things I should be working on.

So the one thing I have so far to show for it is these gifs, which I’m quite proud of. A non-crappy walk animation! From me! I really am getting better at animating!

This alone might actually be proof that the muses are being helpful (and not just naughty ). Even if this character never turns into a game, just the fact that I’m getting better at animating is going to make all the games I make better in the long run.

Perhaps therein lies the moral I should take away from my own story…

my art

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Fri, January 6, 2012 @ 2:34 pm
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comments: 0


03

Jan

games I played in 2011 and did not finish

I played a lot of video games last year. I finished almost none of them.

I already had a habit of not finishing games – but before this year it wasn’t really a problem. It stemmed from living in a household with two dedicated gamers (me and my husband). After watching the end levels of games get played before I had the chance to get to them, I often had all the closure I needed.

I’m not at all a competitive type, so the actual act of completing something myself was never all that important to me (which will probably explain a lot about my taste in games – no online multi-player for me). I don’t care much about ending, or winning things. The fun is in the experience itself for me. It’s the getting there (which will probably explain a lot about me in general).

My life intersected with games in a rather epic way this year. By that I mean, of course, that I went from consuming them to making them. That on it’s own is a major upheaval of my entire sense of self. Add in the fact that what forced me into the creator role is the fact that nothing, nothing I did this year went as expected, and that once in the role of creator of games, my life continued to go off the rails.

I reached a point where I played nothing – not even board games – for a few months. I wanted nothing to do with forcing my brain through hoops. My brain was already vaulting through enough hoops. I wanted no games near my life. Then when I did pick them back up, things were different…

It’s now my job to play them. To see what else is out there and experience it for myself. To use what I learned in my own future practice.

Between all these thing, these upheavals, I stopped finishing things.

Thankfully, I managed to somehow end up playing games that reward meandering towards no particular end.

I started out this year playing Dragon Quest 9 for the DS. If you know that game at all, you’d know it’s essentially impossible to finish. I sunk my entire holiday into it, and ended up on the other end with 60 hours of Gameplay, and no real completion. It’s the first real JRPG I’ve ever played and I loved it’s poignant little story, and crafting my own little band of travelers.

But I hate, hate, hate turn based combat. Even though DQ9 allows you to automate that combat, I found that a supremely ridiculous solution to the problem of a game mechanic that just isn’t any good in the first place. So at a certain point (where I realized there were dozens of endlessly boring dungeons to complete in order to see the real endings) I quit.

Then there was Bulletstorm. It perhaps seems an odd choice for me – I likely seem fairly girly to those who don’t know me well – a game where you can explode your enemie’s butts may not seem up my alley – but I found the unique systems of the game incredibly satisfying.

In Bulletstorm, you don’t just head-shot enemies, you find creative ways of dispatching them to the underworld, and are rewarded for your initiative (usually by bigger and better weapons). There’s something incredibly rewarding about that, and I found myself actually quite willing to replay the same level, over and over trying to find more outrageous ways of disposing my mutant foes. The story is also far more entertaining than the game’s crude marketing package would have you believe. Somehow, despite some of the most juvenile language ever found in a video game – and that’s saying something – I found myself drawn in to the world. Which is also saying something about how polished a game Bulletstorm was. Despite this, I never finished it.

I also played Bastion this year. Bastion is a lovely game, but I think in the long run had more style than substance, and so did not lend itself to long-term, repeat play. I loved the art style – a sort of oil painted cartoon, a combination of patina and nostalgia with a good dose of adorable Miyazki-ish whimsy. There is also the gruff voiced Ron Perlman impersonator who narrates your every move in the world – dynamically! That on it’s own makes it a “new thing,” an innovator, and a charming one at that. In the long run, however, it is just a basic beat-em-up RPG-ish game. I loved inhabiting Bastion’s world, but I didn’t much like playing it. So I didn’t finish it.

Another game it may surprise you to hear I enjoy, is Gears of War. I chalk my interest in it up to it being a good stress reliever. I really felt the need to kill some things the year I planned my wedding, so the lambent hordes seemed a good place to start. I remain convinced that if women only picked up Xbox controllers more often there would be far less Bridezillas in the world.

So, of course, when GoW3 came out this fall, it found it’s way into my home rather swiftly.

I would argue that the storytelling in those games is far stronger than people give it credit for. On the other hand no one would argue with me that the Gears games do not have some of the most polished, intuitive, game play around, when it comes to “killing stuff.”

This, I think is why playing through it is so relaxing. It’s a breeze. It envelops the player, and adapts to them, rather than (like many shooting/killing type games) the opposite way around. It’s not just a well oiled machine, it’s a well designed one, and that sometimes is more important.

Of course, for some reason, I have yet to finish Gears of War 3. I think part of me is saving it for a time and a place when I need it, when I really need to kill more things. I’m sure that day will come, and I will be thankful to have it around.

I picked up Aquaria when it got ported to the iPad. It is the first game that makes me feel like real, non-casual, hardcore gaming can truly happen on the iOS platform.

It’s a adventure RPG in the vein of Zelda – You explore a beautiful fantasy world collecting and combining items and battling enemies. The game changer: instead of taking place in a cliched, high fantasy setting, you are exploring a gorgeously hand-painted, jewel-toned, underwater world unlike any I’ve ever explored in a game.

I found myself spending hours and hours simply exploring the nooks and crannies of Aquaria, farming the various foods you can collect, combining them into various yummy sounding recipes that lead to higher and higher level power-ups, as well as searching for collectibles that would decorate either my home base, or myself. There is also a slow burn of a story that is incredibly unique and rewarding.

Aquaria’s downfall, I think, is in not knowing it’s own strength. It, being a “video game,” felt the need to shove some “gamey” elements into it so that the player knows it’s playing “a game.”

Cue the Zelda-esque boss levels that can only be won with a combination of rote practice (timing and patterns) and plenty of extra power-ups. While the boss fights may heighten tension and emotion, I think they’re a cheap way of doing so and distract from the Aquaria’s strengths – it’s system of exploration, discovery and reward and it’s unique way of telling stories using those elements.

So I would find myself coming up against a boss fight, losing interest and taking a break. Those breaks became longer and longer, and I have still not finished it.

Lastly, right before the holidays, I decided to purchase Cave Story (one of Steam’s amazing sales made this an easy choice). It’s often called the originator of both indie games, and of the resurgence of pixel art. Since I make both of those things now, I thought I should probably give it a try.

I do love Cave Story, despite itself. It’s obscure and obtuse and self referential, in the worse kind of Japanese way, but it is also adorable in it’s art style, and fascinating in it’s structure. It has that strange tension of dark and light elements that the Japanese seem to do best, that sometimes makes things more strange than they need to be, but also often make them better.

That idea of contrast, of purposeful anachronisms is something that has long fascinated me, and to see such complexity come out such simple art and game play certainly challenges your ideas of what games are and what they can be.

At the same time, it’s needlessly opaque and difficult at times, and… Japanese? Did I mention that? I often find myself bumping up against things in Japanese games that I’m sure are references to stuff that would make sense to me if I were, say, Japanese… but I am not, so I just don’t “get” it. This is what drives some types to watch far too much anime, learn the language, move to Japan to teach English and generally become a cliche (and a sketch on SNL).

I, on the other hand, just don’t care. So I’ve gotten myself to a particularly weird and tricky part of Cave Story, and kind of just stopped playing it. Ooops.

So that was my year of not finishing things. I would hope that 2012 brings me more closure than 2011 did, but I will make no resolutions to that end. If that closure comes in my games, rather than my life, that’s ok, because my gaming experiences this year were some of the best I had. Either way I remain convinced that just as much satisfaction can come from the meandering journey, rather than the journey’s end.

my life,pop culture

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Tue, January 3, 2012 @ 1:08 pm
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comments: 0


10

Dec

hip ladies an 8-bit history

hip ladies in 8-bit history

I was lucky enough to get to showcase my game last night at the TIFF Nexus Women in New Media Day. In lieu of my normal business card, I decide to do something special and whipped up this little poster for everyone who came to play it.

A key to who’s who follows:

1. Esther 2. Joan of Arc 3. Queen Elizabeth I 4. Marie Antoinette 5. Jane Austen

6. Ada Lovelace 7. Florence Nightingale 8. Harriet Tubman 9. Louisa May Alcott 10. Marie Curie

11. Gertrude Stein 12. Elinore Roosevelt 13. Dorothy Parker 14. Amelia Earhart 15. Katherine Hepburn

16. Frida Kahlo 17. Mary Blair 18. Hedy Lamar 19. Billie Holiday 20. Julia Child

21. Rosa Parks 22. Yoko Ono 23. Gloria Steinem 24. Debbie Harry 25. Kathleen Hanna

These are some of my personal heroes, so it may not be the most thoroughly representative list, but I may change a few people around and swap a few people based on peoples input and sell a nicely printed version. I’m also thinking of maybe selling little buttons with these ladies on them so you can wear your heroes on your heart or your sleeve.

It would be fun to use them as a sort of identifying mark for recognizing other hip ladies in the wild! Who wouldn’t want to make a friends with a girl wearing a little 8-bit Rosa Parks on her lapel?

Also, check this out: I was on the National a couple weeks ago. Yep. Things have been pretty amazing over here.

my art,my life,pop culture

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Sat, December 10, 2011 @ 6:57 pm
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comments: 0


14

Nov

more press clippings

A couple actual interviews with me have gone up in the past few weeks. They’re both really awesome, check them out!

http://blogs.laweekly.com/westcoastsound/2011/10/kreayshawn_has_a_video_game_an.php

http://pinkmafia.ca/blog/2011/11/11/bethmaher/

 

Lauren who wrote the Pink Mafia interveiw was a super sweet lady, and she also has a blog where she mentioned me a little: http://laurenoutloud.com/main/index.php/2011/11/13/beth-maher-kreayshawn-and-the-chicks-who-climb-fences/ . Big yays for cat-loving feminist gamer girls from Toronto who love Tumblr and Flickr!

 

Also some other press over the last few weeks.

http://thehairpin.com/2011/10/kreayshawn-the-game

http://kottke.org/11/10/kreayshawn-the-game

http://www.huffingtonpost.com/2011/10/18/kreayshawn-interview_n_1018321.html

http://www.avclub.com/articles/contribute-to-kreayshawn-fatigue-by-playing-an-8bi,63203/

http://style.mtv.com/2011/10/31/kreayshawn-leopard-video-game/

http://popdust.com/2011/10/27/kreayshawn-the-game/

http://werun.nyheter24.se/firstup/2011/10/kreayshawn-the-8-bit-pixel-game-by-beth-maher.html

 

Also, the game is now OFFICIALLY endorsed by Kreayshawn’s camp. You can play it on her new website, which colour co-ordinates pretty awesomely with my game: http://www.kreayshawn.com

My mom says I need to print all this stuff out and and put it in a scrapbook. Total mom thing to say, but she’s probably right.

my art,pop culture

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Mon, November 14, 2011 @ 1:05 pm
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comments: 0


12

Oct

So. That happened.

You may or may not have noticed, but over the last 24 hours, my silly little Kreayshawn game went…

Explosively viral!

People are telling me that when I first told them my idea, they knew this would happen to me, but even so, nothing can prepare you for this. Nothing. Not when all this attention comes so very quickly, and has more to do with being in the right place at the right time with a cute idea than a lifetime of hard work (although I think that considering the idea that the meandering pastiche that has been my life up ’til this point has been leading me towards something all along – maybe even this very strange, very cool place here – can only be good for my anxiety battered psyche).

So, I want to keep a record of some of my press, especially from the legitimate media over the next “15 minutes,” so I can tell my grandkids that their grandma was so super-cool, Rolling Stone knew her name…

OK, Rolling Stone dot com…

It’s not quite the cover of the Rolling Stone, but it’s still pretty super-cool (even if they did call me a “SUPER FAN,”  conjuring up images of creepy shrines and tacky homemade t-shirts :/ thanks guys).

I’ll probably be updating this post as I see fit, and I’ll probably put these links somewhere more permanent too – like an actual press/media page. Crazy, right?

my art,my life,pop culture

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Wed, October 12, 2011 @ 11:54 am
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comments: 2


05

Oct

Kreayshawn: the Game

It’s here, it’s fresh, it’s shiny and it’s got the swag, and it’s pumping out it’s ovaries.

Left and right arrow keys to move
Z to jump
X to shoot

E to exit to world map
R to reset the level

It’s my game at long last! Actually, scratch that: it’s only been a month since I started work on this guys! You’re pretty spoiled getting to play this so soon.

[Edit - 10/10: For a little more context, for the uninitiated, this game was built, by me, inspired by but in no way affiliated with, Kreayshawn. This game was an exercise in learning game design for the Difference Engine Initiative, a new, six-week workshop program run by the Hand Eye Society here in Toronto. The DEI is a program dedicated to encouraging women to get involved in indie game design, in part of a larger movement to help more under-represented groups to have their voices heard in the game design industry.

The game was put together singlehandedly over the course of only about 4 weeks, built using the Stencyl tool for Flash game design. This is my first and so far only experience in game design, behaviours and programming.]

I really hope you like it, or at very least are amused by it.

If you still don’t know who Kreayshawn is, by the way, you should watch her video for “Gucci Gucci” (although, fair warning, you will NOT be able to get it out of your head for about a month afterwards).

my art,pop culture

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Wed, October 5, 2011 @ 12:52 pm
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comments: 33


21

Sep

instant indie game dev: just add water

So, in the couple months since my last post, I have become an indie video game developer with quite the buzz in the local industry surrounding my (soon to be released) first game.

I know what you’re thinking:

What?

Because I am thinking it myself.

How did this happen?

I’ve long had a interest in video games, but in recent years they have evolved into a truely transformative medium which allows for artfully rendered graphics, engaging story telling, and deep immersion via gameplay. It is an art form with potential, like no other.

So, a couple months ago, I applied to and got into the first edition of a Video Game making workshop, and met a group of amazing, life-changing friends.

The program is called the Difference Engine Initiative, and its aim was diversity in the Video Game Industry by way of getting women involved and integrated into the sausage party that is games. It proposed to do that by turning a small group of six women into indie game devs by helping us make our own, very first video games.

But what happened in between the game making was just as important as the game making itself.

What happened in between the game making, was that we discussed all the crappy ways we’ve been held at arms length from the industry and art form we all love.

And that galvaninized us:

To make our games awesome.

To continue making awesome games.

To talk about women in gaming (loudly).

To bring everyone we can in on the conversation.

To change things from the inside.

The reaction from the industry, from the tight knit Toronto based indie gaming community we are now a part of has been, absotutely ASTOUNDING. We have been embraced, and nobody really even knows what our games look like yet.

That, as you can imagine, is a lot of pressure.

But we are nothing, if not up to the task.

So in the next couple weeks, you’ll start learning more about what my game looks like, and what my new friends and I have planned for the future. Which is looking awful bright and shiny, if I do say so myself.

If you want to come see (and possibly play!) my game (and the games of my friends) in person, you should come out to the Hand Eye Society Social at the Gladstone on October third. You will not regret it, I promise you.

my life

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Wed, September 21, 2011 @ 2:46 pm
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comments: 0


22

Jul

Nelson Tethers: Puzzle Agent

We bought Nelson Tethers off of Steam when it came out, and I played through it the other afternoon.

Yes, played throught it, all of it, in an afternoon. It’s short. Which is ok for a game that only cost ten bucks, but I feel like it could have lasted a whole lot longer if the puzzles were harder. In addition to that, there were a few puzzles that took me a bit longer to figure out, but – I feel like that was only because they were a little broken.

It’s obvious that for further episodes, Telltale needs to shell out and hire a real puzzle master to create content for them.

But other than that, the game is charming and funny, and worth the ten dollars, even if it is for only a few hours entertainment.

visual culture

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Thu, July 22, 2010 @ 8:00 am
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comments: 0


30

Jun

Ninokuni

I love Studio Ghibli, as any self-respecting gal with an interest in illustration and animation would. The Japanese studio that brought us Totoro, Spirited Away and most recently (my favourite) Ponyo is branching out into video games!

To my mind, it is an incredibly natural progression. Their first outing (in collaboration with Level 5 – who makes the Professor Layton games, which I have heard nothing but good things about) is Ninokuni, a RPG for the DS and (thank goodness!) Playstation 3.

Fingers crossed for a timely North American release people!

videos,visual culture

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Wed, June 30, 2010 @ 8:00 am
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comments: 0


20

Jun

Kirby’s Epic Yarn.

Knitting? And Kirby?

That’s all I need to know.

Sold!

videos,visual culture

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Sun, June 20, 2010 @ 8:00 am
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comments: 0


29

May

Paper Moon trailer



Paper Moon Trailer (by Infinite Ammo)

This little indie game is actually free to play right now on blurst.com.

The game makes it look like it was made up of little paper puppets in a monochromatic paper puppet theater. Just like the song says – there is literally a paper moon hanging over a cardboard sea. It’s gorgeously inventive.

I’ve attempted it a couple of times, but I always run out of time. Not as easy as it looks.

tumblr,videos

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Sat, May 29, 2010 @ 7:22 am
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comments: 0


23

May

Machinarium trailer



Machinarium Trailer (via jdamanita)

Now that Valve’s Steam has officially launched for Mac, we bought the (massively on sale!) indie game pack, specifically to own a copy of this heart-wrenchingly beautiful game. It is another really good example of that creepy/cute combination I am so drawn to.

So now that’s it’s on both PC and Mac, you’ve got no excuse not to own it either.

I’ve taken a stab at it over the last couple days, and if you remember ye olde point-and-click Adventure games with any fondness, this is the game for you. It is also – despite it’s unassuming cuteness – not at all easy, but there is a ingenious, built-in, hint system that has the potential to makes things a little less difficult, if you choose to use it.

tumblr,videos

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Sun, May 23, 2010 @ 7:22 am
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comments: 0


17

May

ilomilo



ilomilo

Ooooooh. Wanty.

This is why indie gaming is so amazing – it fully realises the amazing potential that game design offers – that of creating from scratch new inhabitable worlds.

In this case: a soft, chunky, watercolour land filled with adorable, fantastical creatures.

tumblr

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Mon, May 17, 2010 @ 7:22 am
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comments: 0


09

May

KOMETEN



KOMETEN (via eriksvedang)

Such exciting, beautiful things are happening in the world of indie gaming. This ones for the iPhone.

tumblr

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Sun, May 9, 2010 @ 7:22 am
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comments: 0


28

Jan

getting through january

Thank goodness January is almost over. It’s my least favourite month next to… Oh. February. Ick. There’s that to look forward to…

This January, I planned ahead a little and decided to not let it get me down. Or at least, less down, anyways.

Here are the things that have been getting me through:

fryes and floras

  1. Frye engineer boots.

    They were a big Christmas/Birthday present from my mom (my Birthday is in Early Feb.) They are warm and cosy, but also tough, resiliant and kick ass. With a warm pair of socks, they pretty much stomp on the heads of those (admittedly practical, but sorta fugly) sorels that everyone’s been wearing this year. And they’re going to last forever and look more and more amazing as they get broken in. As a bonus I feel like a superhero in the things.

  2. Columbia Dietrich Trench.

    It was also a Christmas present (we found it for mega sale at Winners!). It is exactly what I wanted and I was surprised to stumble across it for such a reasonable price. It is a warm little wrapper of a coat that looks like sophisticated trench on the outside, but is actually kinda sporty and functional on the inside. Best of both worlds! It’s even pretty aptly named – If you enjoy swanning about in a moody, foggy, pre-war, noir-ish fashion. And I do.

  3. EA Sports Active for the Wii, with a little of Gold’s Gym Cardio Workout thrown in for good measure.

    After a summer spent walking and swimming whenever possible, I pretty much lazed around all fall, and I felt icky for it. When both my sister and my brother’s girlfriend got Wii fitness games for Christmas, I started seriously considering the possibilities of using that cute little white box as a legitimate fitness tool. So I did a little research and decided to make Liam take me out and buy me my Birthday present early – in the form of these two games.

    So, are they a real workout?

    Yes, Definitely.

    I am sore in all the right places after playing them, especially the EA game. While the resistance band that comes with the game is a little wimpy, as are the warmups, I am definitely feeling the burn, as it were. You don’t get too bored, as there’s a different balanced workout everyday. You can set it to whatever level of activity you feel you’re able to handle, and it’s not judgey (unlike the Wii Fit), just encouraging. Which is really the best part. It makes it really easy to set up a schedule, and follow through with working out everyday.

    It is, however, still working out. You will sweat. You will get sore. You will not forget that you’re working out. It’s fun, yeah, but not as much fun as playing a traditional video game. Although you do get to do it from the comfort of your own home.

    Gold’s Gym is just a fun cardio boxing game that’s a good addition to Sports Active when you’re getting bored with the more traditional workout it offers. Punching stuff is fun. Period.

  4. A slowcooker.

    My mom got this slowcooker magazine/cookbook for Christmas in her stocking and I drooled all over it. We didn’t have a slowcooker, but thankfully they are cheap things to own. We found a cute one for 25 bucks, bought our own copy of the cookbook and have cooked our way through the thing, and every dish has been delish. Seriously, I have seldom used a cookbook so thoroughly, and I have a HUGE cookbook collection. Highly, highly recommended. Plus, I am totally won over by this whole “slowcooker” thing. It’s so cozy to have yumminess stewing in the house all day during these long, cold days.

  5. Nivea Smooth Replenishing lotion.

    Yeah, this is just a cheap drugstore lotion. But it is also MAGIC. My skin went insane this winter with this crazy eczema thing, and nothing, NOTHING made it feel better. It was literally like wearing tight leather gloves made of my own skin on top of my hands and it was peely and bumpy, and euuuuuuuuughhhhh sooooooo gross and uncomfortable. I tried EVERYTHING. Mostly organic and natural remedies.

    I finally got a sample of this stuff in a magazine, and thought why not? Things couldn’t possibly get any worse. Things didn’t get worse. They got better. My ouchies magically went away. Poof!

    So I ran out and got a bottle and things have been hunky dory and super soft ever since.

my life,yummy!

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Thu, January 28, 2010 @ 6:15 pm
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comments: 1


09

Jan

things I did over the holidays

  1. Braved the Snowpocalypse (Snowmaggedon?) to go to my cousins wedding all the way in Welland.

    It was beautiful. Or I assume it was. It took 4 hours to do a 1 hour drive, so we kinda missed the ceremony. We totally rocked the reception though.

  2. Avoided the malls like the plague

    Bought or made homemade presents instead.

  3. Finished Gears of War II on co-op.

    Sometimes, I like to shoot stuff. This is going to come in handy this year, I think. As stress reliever, I mean.

  4. Received my favourite Christmas Present ever: unpasteurized CHEESE!

    Seriously.

    I like cheese. Plus the unpasturized stuff is not really legal here in Ontario. So there’s the added sexy-danger element.

  5. Had a nervous breakdown in William Ashely.

    Registries are stressful.

    Bone china? A thousand dollars a place setting? Really? And I need 16 place settings? What?

  6. Had an epiphany in Crate and Barrel.

    Registries are wonderful!

    As are stores with beautiful, well designed, edited, reasonably priced house wares (including gorgeous bone china – which is the sturdiest thing you can get, so you should use it for your everyday dishes).

  7. Bought Liam new shoes.

    They’re grey checkered high top Vans. They’re pretty cute.

  8. Tested out champagne cocktails with friends over New Years.

    Verdict: cheaper is better. Win-win!

  9. Built a wedding website.

    Wedsite?

    I dunno. A place on the interweebz to put weddingy crap. It turned out pretty nice. It will launch soon (as soon as Liam puts his copy writing skillz to work and fills in all the blanks).

  10. Had poutine.

    Mine was Montreal style with smoked meat, mustard and a pickle. I thought it was pretty good, but I see what people are getting at with the gravy. It had a strong sage flavour, but I like that in a gravy, so I was cool with it.

  11. Bought flannel sheets.

    This is a bigger deal than it sounds: Good quality flannel sheets in the winter are one of the best investments you will can make: seriously, they will change, and simultaneously rock your world. Just make sure they aren’t the cheap stiff ones. The soft ones: they are where it’s at.

  12. Were taken (for a wonderful engagement present from my sister and her boy) to Jamie Kennedy Wine Bar.

    It was amazing, and not as expensive as you’d think There were four of us, and we had 8 entrees (shared tapas style), 5 deserts, a bottle of wine and it came in under two hundred dollars.

    You can’t do that at the keg – and this was much more special.

    The black cod in particular was awesome – really fresh and wonderful, like it had just come out of the ocean. I was in love with the cheese plate – beautiful local Ontario and Quebec cheeses served with honey comb and these amazing little spiced walnuts. The fries are as good as people say they are – although actually, I think Batifole’s are just a little bit better. Just a little though.

  13. Bought two wedding dresses.

    Long story.

  14. Decided on a venue.

    A very nice venue indeed.

  15. Made it through season one of Dexter.

    Not bad.

    Never thought I’d find a Serial Killer adorable, but, I do, I do.

(Boy, was I busy).

my life,yummy!

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Fri, January 9, 2009 @ 2:00 pm
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comments: 0


14

Nov

five fun (food related) things #05

  1. Pumpkin Tortilla Soup @ the Kitchn

    If you’ve still got pumpkin kicking around, (and I’m betting you do – it’s a proving to be a pretty ubiquitous/trendy ingredient this fall) this is a great recipe to try out – especially if you’re not in the mood for something sweet. The pumpkin makes the soup super velvety, and combined with avocados it just drove me crazy with it’s deliciousness.

  2. What’s Cooking? with Jamie Oliver

    Umm, so Jamie Oliver put out a video game for the Nintendo DS. Weird, right? As much as cooking and video games are two of my greatest loves, I’m not sure they mix all that well, even if Jamie does put his rather awesome stamp on it. As a very good friend once put it (although I think he was talking about Nu Metal at the time) it’s like mixing soup with ice cream. I love both, but that doesn’t mean I want to eat them together.

  3. Eternal Sunshine of the Spotless Pie

    Now this is an odd combination I can totally get behind: an Eternal Sunshine of the Spotless Mind themed pie, inspired by the movie Waitress. Yes, it’s tangerine flavoured. What’s not to love about that?

  4. milk eggs chocolate

    Just a new little blog that I stumbled on that combines adorable illustrations with a strong design sense and vegan comfort foods. Sounds pretty nice and cosy right? BTW The girl who writes it is from Portland. You know how I feel about Portland.

  5. Cooks County Cookbook

    I love the home-spun graphic design of Cooks Country Magazine, and of course recipes don’t get any better than those of the editors, (also of America’s Test Kitchen, and Cook’s Illustrated). Even more than all that though, I looooooooove regional and traditional American food. It’s one of my little obsessions. So, fingers crossed that Santa sends me this one for Christmas.

yummy!

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Fri, November 14, 2008 @ 2:12 pm
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comments: 0


21

May

this I love

Whenever people ask me what I thought of Yann Martel’s Life of Pi, usually I say I didn’t like it.

Which isn’t directly true – I did like it, in fact.

I just didn’t love it – which I think is the expected reaction to the book (I have similar feelings about Ironman). It was good, but it didn’t capture me. I think it has a compelling narrative, but the unreality of certain elements pulled me away from the whole. I just couldn’t get personally involved with the story, because it was too fantastic.

And I actually think the shock of getting personally involved with the fantastic is what draws people in to this story, and makes them laud it so.

Maybe I’ve just read too much magic realism to be surprised by such conceits.

Something that is fantastic, but wholly real is Yann Martels What is Stephen Harper reading? project/blog. It’s an oldie but a goodie. An entry Of note, is his letter about sending Jenna and Laura Bush’s recent childrens book to our Prime Minister. No mention is made of the identity of the authors.

This I love.

Another good blog find is Jezebel‘s Fine Lines column. If you were a teenage girl in the last 30 years, you will love it too. Unless you were illiterate as a girl. Which I admit, is a total possibility.

Next week they will review The Girl with the Silver Eyes which was one of my favourite YA novels as a fifth grader. It reassured me that I felt like such an awkward, bespectacled, weirdo because I had magical superpowers. Duh.

So I am terribly excited about that upcoming one, in particular.

Past review of note include The Crazy Mixed Up Files of Miss Basil E. Frankweiler, the Little House on the Prarie books, and some of the more obscure Madeline L’Engle titles (not “A Wrinkle in Time,” in other words). Ummm…? Did these people find my diaries from when I was 13?

Since the damn column seems to be effectively spelunking my pre-teen-hood here’s hoping The Mysterious Disapearance of Leon (I mean Noel) makes it on the list someday soon. And maybe some Diana Wynne Jones too.

Another thing I love right now is Okami.

If you have a Wii you should RUN out and get it immediately. It’s definitely one of those games that makes having the platform worthwhile – between this and Super Mario Galaxy we’re pretty happy with our investment.

It has very similar game mechanics to the Zelda games, but takes place in a breathtakingly beautiful world, coated in floating cherry blossoms and pastoral settings.

It is rendered like a brightly coloured japanese print, coated in swashes of calligraphy – which is where one of the more innovative aspects of it’s gameplay comes from – you are given a brush loaded with black ink and must draw on your environment to enact changes. This (as you could imagine) is a lot more fun given the Wii’s controller than on the original Playstation 2 release.

The aspects of Japanese culture and folklore that are woven into the plot are also a welcome and fascinating addition. The game doesn’t spend much time explaining these elements (which will probably be quite foreign to most western audiences) and I actually quite like that about it – you are left to discern, and interpret things for yourself, which leaves the world you inhabit rich, exotic and mysterious.

Most of all I am left hungary for sushi, sake, and miso when I play this game (Katamari has a similar effect on me, but it is more direct since you are left to actually pick up japanese food with your growing Katamari ball).

And finally, you probably missed Reaper this fall. Or you might have caught the first (Kevin Smith directed) episode and moved on – understandably so. The show seemed to drag under it’s premise (a young man must complete tasks for the devil because his parents sold his soul out from under him). It became repetitive and task oriented. Not bad, just not surprising or new, like the pilot held the promise of being.

Well you should have stuck with it like we did, because as soon as it came back from the strike it came back (to quote the show) with a vengeance. Oh, and you know the fat kid from Breaker High who’s in this? Yeah, turns out he’s really, really funny. As is Micheal Ian Black, who guest stars towards the end (but you probably already knew that). As is Veronica Mar’s Ken Marino (you may remember him as Vinnie Van Lowe), also a recurring star. Actually, this show has perfect casting, right down to their chosen devil.

I think the show can now officially pick up the crown Buffy left in it’s wake for pop-culture saturated, supernatural, youthfully angsty show. Although I have to say, with it’s cadre of slacker boys as its core characters it feels more like Buffy as written by Judd Apatow.

Totally one to download, or rent when the 1st season DVD comes out.

pop culture

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Wed, May 21, 2008 @ 8:32 am
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comments: 3


14

Jan

mii mii mii mii

I am pretty much obsessed with making Mii’s (little customizable characters on the Nintendo Wii). I’m pretty good at it too.

Mii Me

Mii Liam

Me and Liam. Self-explanatory

Mii Kaylee

Mii Maeby

My cats. In Mii form. Yep. I’m that girl.

Mii Bjork

Mii Hiro

Hiro (from Heroes) and Bjork. Some how they both just seemed to lend themselves really thoroughly to being Mii-ized.

pop culture

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Sun, January 14, 2007 @ 2:38 pm
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comments: 1